This is the second part of the ultimate guide to Processing. In the first part, I tried to give a basic walkthrough to the Processing language. If you haven’t read the first part, you can find it here.
In this article, we will implement our own game step-by-step. Each step will be explained in detail. Then, we will port the game to the web.
Before we begin, here is the code of the DVD logo exercise from the previous part. If you have any questions, be sure to leave a comment.
A Simple Game
The game we will build in this article is sort of a combination of Flappy Bird, Pong and Brick Breaker. The reason I picked a game like this is that it has most of the concepts that beginners struggle with when learning game development. This is based on my experience from when I was a teaching assistant, helping new learners with Processing. These concepts include gravity, collisions, keeping scores, handling different screens and keyboard/mouse interactions. Flappy Pong has all of them in it.
Read the full article in Toptal Engineering blog.
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