Since I did the firmware, and tested in games, I realized that, even-though I have headers on the PCB,
I really wanted to make it easier to, out-of-box, also navigate around,
not only walk back and forth. That is why the new PCB will have Wii
Nunchuck pads (just like the Video Game Shield)
where you can just connect the Wii Nunchuck straight into the PCB and
it will work. I also have 2, one for each hand, if wanted.
The
Nunchuck might not be the best controller out there, but it is cheap,
has a joystick, a few buttons, and a accelerometer, which is great for
this. You can just hold it in your hand to look around, and walk that
way on the treadmill.
Yes, I know it's not like the Razer Hydra, but still. Actually, one might be able to use the Razer Hydra with mine, if the game allows it.
While I'm updating the PCB, I'm also including RF (2.4Ghz)
support which opens up for even more fun additions in the future. Now, it
will only be included in the commercial one, if this happens to end up
being popular as the FCC certification (which I need to sell with RF in
USA) is quite expensive. But, I figured, I include RF support in the PCB
now. That way, I can at a later stage decide if I can include the RF
components or not, and I don't have to pay extra for a new PCB. It will
just be a matter of including the components or not when manufacturing
the board, everything will be ready for it. I think this is quite smart.
:)
The idea with RF is also that in the future I could
always do my own "Nunchuck" solution, with better hardware, and wire
free (using a rechargeable battery)! Others are also welcome to play
around with it! Such as making 2 Treadgaming PCBs communicate for some
crazy reason.
This time around I'm also exposing every
possible pin, even though I use it. This way, the pins are
multifunctional. For instance, one might not use both nunchucks, which
frees those pins up, and since they are exposed, they can be used for
other things.
I'm also doubling the CPU frequency. It's even overclock-able to squeeze even more out of it.
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