I can see the goal line, but someone just moved it further away... The issue now is to make the keyboard events I'm sending reach the games. From what I have read, many games uses DirectX's DirectInput, which reads at a low driver level. Meaning SendInput I'm testing with now may not be enough. I may have to inject/override/hook some functions or some other way put the keyboard events into the keyboard driver buffer...
However, the good news is that I know it's possible. It works for instance in GlovePIE, so it's just a matter of figuring out how, compared to the first major issue I had which had an unknown solution.
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