Thursday, July 21, 2016

Ultimate Guide to Processing Part II: Building a Simple Game

This is the second part of the ultimate guide to Processing. In the first part, I tried to give a basic walkthrough to the Processing language. If you haven’t read the first part, you can find it here.
In this article, we will implement our own game step-by-step. Each step will be explained in detail. Then, we will port the game to the web.
Building a Simple Game with Processing
Before we begin, here is the code of the DVD logo exercise from the previous part. If you have any questions, be sure to leave a comment.

A Simple Game

The game we will build in this article is sort of a combination of Flappy Bird, Pong and Brick Breaker. The reason I picked a game like this is that it has most of the concepts that beginners struggle with when learning game development. This is based on my experience from when I was a teaching assistant, helping new learners with Processing. These concepts include gravity, collisions, keeping scores, handling different screens and keyboard/mouse interactions. Flappy Pong has all of them in it.
Read the full article in Toptal Engineering blog

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